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HOUDINI HDA:
Percent Formulas

3 ways of computing percent, result on detail. Handy in many cases !

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HOUDINI HDA :
tyFlow Tools

A set of HDAs that mimics the most useful tyFlow features. Might this help you to do the transition between tyFlow and Houdini !

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tyFlow Script : Particles position Z

This script allows you to replace the particles meshs on the ground if their pivots are at the center of the mesh rather than at the bottom. 

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MaxScript :
tyFlow Batch Exports

Add export particles operators to several tyFlows and proceed their exports.

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MaxScript : Turbosmooths control

Control turbmosmooths modifiers on selected objects.

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MaxScript :
Mat to Vray Switcher

This script will combine the materials of each selected object into a vray mtl switcher. It can also assign a tyProperties modifier to each object with a custom float value corresponding to their material location in the switcher. This channel can then be used in tyFlow.

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MaxScript :
tyProperties obj ID

Assign tyProperties modifiers to your current selection with a custom float channel whose values corresponds the Objects IDs.
Use this Channel into an export particle operator (Objects export mode) in order to keep properly the objects IDs on the exported nodes. Tyflow plugin is required.

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PFlow Utilities and Data Operators

Deprecated, use tyFlow instead.

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HOUDINI PYTHON :
Usefull pipe tools

Handy python tools for houdini (shelf and sop node).

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tyFlow script :
Mult Vel by Texmap

Multiply the particles vel according to the greyscale value of the particle's closest point geometry surface.

multvelbytexmap.png

tyFlow Script :
Scale by Velocity

This script multiplies the particle's initial scale by the velocity magnitude. That way, if the velocity is equal to 0, the scale will be equal to 0. Several options are provided.

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tyFlow Script :
Value over Life

Generates a custom float that decrease over the particle's life. Useful in many cases. 

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MaxScript :
tyCache Control

Control tyCaches display and timing.

Tyflow plugin is required.

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MaxScript :
Sort by Obj/Mat ID

Compare the Object ID or the material ID of each selected object to the chosen value. If both values are matching, the object is moved in a new layer.

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MaxScript :
Textures to ID

The purpose of this script is to catch a texture animation at each frame in an individual submaterial. You can animate the textures map's coordinates parameters and most of the usuals parameters such as size, colors, phase, etc.

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HOUDINI HDA :
Cartoony Ripples

Easy to compute, several meshing and animation options. Suitable for static and animated meshes. Enjoy ! 

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tyFlow setup : mapping by distance

Not a proper script but a cool trick to make an easy mapping by distance.

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MaxScript :
AutoRig tyBinds

Create a tyBind helper for each selected object that has a parent.

autorig_tyBind_Image.png

tyFlow Script :
Play Multisub Sequences by material ID

Combine all the multisubs affected to your selected objets and generate a tyFlow Script to play the different sequences.

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MaxScript :
Materials to Multisub

This script will combine the materials of each selected object into a multisub. It can also assign a tyProperties modifier to each object with a custom float value corresponding to their material location in the multisub. This channel can then be used in tyFlow.

materials_to_multisubs.PNG

MaxScript :
tyFlow Open Editor

Use it as a macro script to create a new tyFlow object and open it's editor.
If a tyFlow already exist in your scene it will open it's editor.

tyflow open editor.PNG

MaxScript :
Batch tyPreviews

Make tyPreviews for multiples files. Tyflow plugin is required.

multi files typreviews screen.png
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